Super Chop Contest Rules and Settings

GENERAL OVERVIEW

Just like a regular guillotine league, in Super Chop we're still chopping the week's lowest scoring team and those players still go to the waiver wire.

Super Chop contests are comprised of 12 guillotine leagues, each with 12 teams, resulting in 144 total teams. The season consists of two phases, a regular season and the playoffs.

The regular season occurs between Weeks 1-11 and operates identically to a standard guillotine league, except with 12 teams instead of 18. After Week 11, there will be one remaining team in each league, hereafter referred to as "League Winner". Each of the 12 League Winners wins a cash prize and advances to the playoffs to merge into a new, single league.

An online playoff draft for League Winners will occur at 7:00 pm CT on the Tuesday evening of November 22nd, 2022, immediately after Week 11. In-season FAAB resets completely for the playoffs.

During the playoff phase, all teams' FAAB will be set to $500, and all free agent acquisitions (whether by blind bidding or first-come, first-served) will continue through Week 17.

Playoff teams are eliminated in the following format:

  • Weeks 12-16: Each week, the two lowest-scoring teams for that week are chopped. After Week 16, there are two teams left.
    • The two teams chopped in Week 16 finish in 3rd and 4th place, with 3rd place going to the higher-scoring team.
  • Week 17: The final two teams meet in the championship game, and the higher scoring team is declared the champion.

ENTRY FEES AND PRIZES

Entry Fee1st Place Overall2nd Place Overall3rd Place Overall4th Place OverallWin League (Regular Season)
$50$3,000$600$300$200$150
$100$5,000$2,000$1,000$400$300
$250$15,000$4,000$1,500$750$750


*There is a $2.95 administration fee for all league entries

LEAGUE SIZE AND DURATION

Super Chop contests are comprised of 12 guillotine leagues, each with 12 teams, resulting in 144 total teams. Your 12-team league’s regular season operates from Weeks 1-11, and if you win your league, you advance to the playoff portion of the contest (against the 11 other League Winners). The playoffs operate from Weeks 12-17.

SUPER CHOP REGULAR SEASON (WEEKS 1-11)

The Super Chop regular season occurs between Weeks 1-11 and operates identically to a standard guillotine league, except with 12 teams instead of 18. After Week 11, there will be one remaining team in each league. Each of the 12 League Winners wins a cash prize (see above) and advances to the playoffs to merge into a new, single league.

SUPER CHOP PLAYOFFS (WEEKS 12-17)
Each of the 12 regular season League Winners will advance to the playoff phase, which is a new league that will conduct a brand-new draft prior to Week 12.

The online playoff draft will occur at 7:00 pm CT on the Tuesday evening of November 22nd, 2022, immediately after Week 11. In-season FAAB resets completely for those who advance to the playoffs.

Additionally, during the playoff phase, all teams' FAAB will be set to $500, and all free agent acquisitions (bidding and FCFS) will continue through Week 17.

Playoff teams are eliminated in the following format:

  • Weeks 12-16: Each week, the two lowest-scoring teams for that week are chopped. After Week 16, there are two teams left.
    • The two teams chopped in Week 16 finish in 3rd and 4th place, with 3rd place going to the higher-scoring team.
  • Week 17: The final two teams meet in the championship game, and the higher scoring team is declared the champion.

DRAFTS

All Super Chop drafts are serpentine style, meaning the draft order is reversed after each round has ended. All drafts consist of 14 rounds (14 picks per owner). The draft timer depends on which draft format you choose, Live (Online) drafts or Slow (Email) drafts. Further detail provided below.

You will be able to set your pre-draft player rankings from the league's home page at any point before the draft starts. We highly encourage you to set your player rankings, which provides guidance for our systems if you are unable to make your selection. Your pre-draft rankings are also global, meaning you can use them for future drafts.

***REMINDER*** There are two drafts in Super Chop contests. The first is for the regular season, which is held prior to Week 1. The second is for League Winners (who make the playoffs), which is a LIVE draft held on Tuesday, November 22nd, 2022 (prior to Week 12).

Live (Online) Drafts

*Draft Timer: 60 seconds per pick

All live drafts are held in our online draft room that can be accessed on either a mobile or desktop device. You can access the live draft room at any point after registering, and once your league has filled, the draft order will be randomly generated (results will also be sent via email). We encourage you to familiarize yourself with the draft room prior to your draft, and you need to arrive at least several minutes before its scheduled start to ensure that you are not experiencing any technical issues.

When it's time for you to make a selection, you will have 60 seconds to make your pick. There is an available player queue which provides guidance for our systems if it needs to auto-draft for you. The auto-draft control is located underneath the draft clock in the upper-left of the draft room (see below).

If you do not make a pick before the 60-second timer has expired, the system will select the top-ranked player in your queue. Or if your queue is empty, the top-ranked player (with an open roster position) from the remaining available player pool will be selected. In addition, if you fail to make a pick before the draft timer expires, you will automatically be put on auto-draft, which must be manually turned off. Also, if you are late to the draft room for the start of the draft, you will put on auto-draft, which must be manually turned off upon entering the draft room.

It is your sole responsibility to ensure you make it to the start of your scheduled draft. If you think you may be late or miss your draft entirely, remember to utilize the pre-draft player ranking feature (mentioned above) to ensure you have the best chance to obtain your preferred players.

Slow (Email) Drafts

*Draft Timer: 1, 2 or 6 hours per pick (all options available)

Slow drafts are held in our same online draft room as live drafts, but the difference is slow drafts take days to complete, not hours. Please note, the draft timer will be suspended every night from 11:00 PM CST to 7:00 AM CST. (For those on Pacific Time, note that the clock will resume at 5:00 AM PT, so be sure to have your preferred players in the queue.)

Just like live drafts, you can access your draft room at any point after registering for your slow draft. Once your entire contest has filled (all 144 teams), the draft order for your 12-team league will be randomly generated, and you will be emailed your league's draft order and the scheduled start time (generally 1 hour after the contest has filled). As you could prior to the start of the draft, you can enter the draft room at any point while your slow draft is in progress, and you will be notified via email every time you are on the clock (settings can be adjusted on site).

Depending on your league's timer, once the draft has started, you will have either 1, 2 or 6 hours (when on the clock) to make each pick, and you will be able to move players in and out of the queue for reference, or for use with the auto-draft feature. The auto-draft control is located underneath the draft clock in the upper-left of the draft room (see below).

If you do not make a pick before your timer has expired, the system will select the top-ranked player in your queue. Or if your queue is empty, the top-ranked player (with an open starting roster position) from the remaining available player pool will be selected. In addition, if you fail to make a pick before your draft timer expires, you will automatically be put on auto-draft, which must be manually turned off.

ROSTER REQUIREMENTS

Rosters will consist of 14 players (8 starters and 6 reserves). Starting lineups must consist of the following:

Quarterback1
Running Back2
Wide Receiver2
Tight End1
FLEX (RB/WR/TE)2

*NOTE: Players in your starting lineup can be moved from a mandatory positional spot (RB, WR, or TE) to a FLEX spot (and back) after their game(s) have kicked off, but they cannot be moved to your bench in favor of another player (whose games has not started yet).

Scoring

Below is the scoring format for all leagues. Please note there are no negative points for turnovers.

StatPoints
Passing Yards.04 for each (1 for every 25 yards)
Passing Touchdowns4 for each
Passing 2-Point Conversions2 for each
Rushing Yards.1 for each (1 for every 10 yards)
Rushing Touchdowns6 for each
Rushing 2-Point Conversions2 for each
Receptions1 for each
Receiving Yards.1 for each (1 for every 10 yards)
Receiving Touchdowns6 for each
Receiving 2-Point Conversions2 for each
Kickoff or Punt Return Touchdowns6 for each


Stat Corrections

Guillotine Leagues do not allow for stat corrections for the previous week’s games. All weekly stats are considered final at the conclusion of the last game of the current week, typically after Monday Night Football.

Tie Breakers

In the event of a scoring tie at any point in the season (including Week 1), the follow tie-breaking criteria will be used:

1. The team with fewest year-to-date points is eliminated (excludes Week 1).

2. If Step 1 does not break the tie, the team with the starting player who scored the fewest points is eliminated. In the event of a continuing tie, this methodology continues by comparing the second-lowest-scoring player, the third-lowest-scoring player, and so forth until ties are resolved.

3. In the mind-bogglingly unlikely possibility that a tie still exists, we apply the above system to backup players, starting with a comparison of the lowest-scoring backup.

FREE AGENT ACQUISITION (Regular Season, Weeks 1-11)

All free agents are initially acquired via blind bidding using your Free Agent Acquisition Budget (FAAB). All owners begin the season with a $1,000 FAAB, and in order to acquire a player on waivers, a minimum bid of $1 must be placed. Remember, this is blind bidding, so the other owners in your league cannot see what you have bid on a player until after waivers have processed.

Blind bidding occurs on Wednesdays and Thursdays during the regular season, as detailed in the next section.

A player is awarded to the owner with the highest bid, and in the event of a tie for the highest bid, the player will be awarded to the owner with the lowest overall season-to-date point total.

Following each Thursday's waiver wire period (detailed further below), all remaining available free agents can be added on a first-come-first-serve (FCFS) basis up until a player's respective kick-off time for that week. Once an available player's game kicks off, he is put on waivers until the next week's Wednesday waiver wire period. FCFS transactions are free, so even those with a $0 FAAB budget can still make FCFS transactions.

As an anti-cheating measure, when you add a free agent to your roster during FCFS, that player cannot be dropped in the same week.

Waiver Wire Periods

Preseason Waiver Run: There will be one preseason waiver run on Wednesday, September 7 at 2:00 AM CST, which is the day before the NFL season opener. After the bids have been processed, all remaining players on the waiver wire will be available on a first-come-first-serve (FCFS) basis starting at 9:00 AM CST on Friday, September 9.

In-Season Waiver Runs: After Week 1 results are finalized, Week 2 begins. There are two weekly waiver periods, running from Week 2 through Week 14 of the NFL regular season (there are no free agent transactions allowed from Week 15 through 17). The weekly waiver deadlines (in the aforementioned period of Week 2 through 14) are every Wednesday and Thursday by 2:00 AM CST. Players dropped during the Wednesday waiver period will be available for bidding in the Thursday run, and any players dropped during the Thursday run will be available for FCFS acquisitions in the same week. But any players dropped after the Thursday waiver period (during FCFS), will not be available until the following week's waiver periods. FCFS acquisitions become available every Friday at 9:00 AM CST.

FREE AGENT ACQUISITION (Playoffs, Weeks 12-17)

During the playoff phase, all teams' FAAB will be set to $500, and all free agent acquisitions (bidding and FCFS) will continue through Week 17.

Waiver runs during the playoffs will adhere to the same schedule as the regular season (depicted above).

PLAYERS ACQUIRED AFTER GAMES ARE PLAYED

In rare situations, a player may be added to a roster after his weekly game has already been played. In that situation, the player's production from the game IS used.

FORFEITED GAMES

For the 2022 season, the NFL has threatened to institute a forfeit for teams that aren't healthy enough to play. If the NFL institutes a forfeit for any reason, no points will be awarded to players involved in that game. Hopefully, you will know about the forfeiture with enough time to make adjustments to your roster. Unfortunately, there may be scenarios, such as a last-minute forfeiture of a Monday night game, where you may not be able to make any roster changes. Even in that scenario, no points will be awarded to players involved in that game. You cannot elevate bench players who have already played to your starting roster.

INJURED RESERVE

There are no designated roster spots for injured or suspended players.

TRADES

Trading players is not permitted in Super Chop contests.

RESTRICTED STATES

Participants in private leagues are eligible to play in all 50 states. Residents of the following states are unable to participate in contest-format Guillotine Leagues at this time:

  • Alabama
  • Arizona
  • Colorado
  • Connecticut
  • Delaware
  • Hawaii
  • Iowa
  • Idaho
  • Indiana
  • Louisiana
  • Massachusetts
  • Maryland
  • Michigan
  • Missouri
  • Mississippi
  • Montana
  • New Hampshire
  • New Jersey
  • Nevada
  • New York
  • Ohio
  • Pennsylvania
  • Tennessee
  • Virginia
  • Vermont
  • Washington